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Thread Statistics | Show CCP posts - 41 post(s) |
Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.04.21 01:14:00 -
[1]
Quote: ... The full details are given in a meeting with CCP Hammerhead and T0rfifrans, where they explain their expectations and the team gets to ask questions on how to approach the feature. This is of course also where the full realization of the difficulty and/or time required dawns on the team, resulting either in glass-clinking happiness, mild apprehension or in rare cases, emo rage.
Why should Devs be different from players?!? LOL!!
I'm dying for an example of emo-rage of a dev about a feature - anonymized of course! pretty please?
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.04.21 02:41:00 -
[2]
As now I have read the blog fully and also all posts till here some more comments.
- What I can see in the blog PCC screeny is a countdown for the cycle - I LOOOOOOOVVVEEEE it!! Big thanks. Will solve thousands of questions of players not familiar with the (pos)-cycle concept.
I hope you guys snatched that up from our feedback on the forums.. if so - good job! Hope you iron the other stuff mentioned there out too.
- Officially putting a whole full fledged scrum team onto PI after its release tells me one thing - you overestimated yourself there by magnitudes. Any hint we'll ever be able to hear/read a story about that? Cause you know.. I can't really see why you 'failed' there so hard this time. Other expansions before that had similar hefty features added (w-space + T3, sov-overhaul, ..). What are you cooking there in iceland besides this expansion? CCP employs more people than evaar..
- I really would like to hear how you think that transition from instanced to non-consentual interaction is visionized by you guys. You already pointed out, that now we wont see each others stuff on planet for some time.. and the only hint that there might be somebody else there is his launchpad spawning the orbital cargo link structure. How are you going to sort out the mess with structures sitting practically on top of each other on planets later on, when we're able to see the others structures? A tiny hint that you got this on the radar would suffice.. really..
- Got a wish too.. could your scrum team, dedicated to PI and with it's current knowledge of working speed, do a visionary REALISTIC blog about what they think the timetable/actiontable for the missing features will be, after you released it?
This shouldn't take very long and with a disclaimer at the top, that features can be withdrawn from the list without further explanation/notice at any point in time would be fine and probably needed. It's just that I wish for some orientation. Tahnks! I mean.. the last bigger threads in GD, Test-server forums and Information portal should have showed you one thing.. we can wait - we just would like to get an idea what you guys are taking on now/next and if those priorities/targets match with ours.
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.04.21 16:58:00 -
[3]
Originally by: CCP Soundwave ... We're going to expand on it. This is round one, and come our next expansion, Team PI will deliver round two for you. DUST514 speculation I can't really comment on in any way, shape or form I'm afraid.
CCP Soundwave.. can you comment on how CCPs wants to move PI from instanced to non-consensual interaction mode later on, please?
I mean.. there is nothing except for our hangars in eve that is instanced. That's important for us.. ehrm.. me.. it's one world, one cold harsh world.. we.. erhm.. well I don't want instances here.
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.04.21 17:28:00 -
[4]
Originally by: CCP Soundwave
Originally by: Tres Farmer CCP Soundwave.. can you comment on how CCPs wants to move PI from instanced to non-consensual interaction mode later on, please?
I cannot tell you specifics, other than that there will be conflict over PI in the future.
Hm.. I know that there will be conflict over PI, that's the core of EVE - conflict. What I wanted to know was: How are you going to sort out, that for example there are 50 PCC and surrounding infrastructure right on top of each other in Perimeter II?
You where talking about districts. The first version of PI had hexagons on planets.. now we got neither and can't even see others people stuff down there?
I mean.. it's like, for example.. Jita 4-4 has no restrictions on Corp-Office-Hangar-Slots.. every corp can have an office there. How are you going to sort that out and restrict it to 30 offices down the road?
Charge them all Rent? That's not conflict between the players. That's you making their life hard.
I don't want specifics.. a very rough blurry picture would be nice and sufficient. Thanks for reply anyways. Have a nice evening.
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.04.21 17:33:00 -
[5]
Originally by: Aynen What are your expectations on player behaviour in orbit of planets where people are doing PI? (Especially in low sec and null sec.) And what mechanics will be in place to accomodate for player behaviour in orbit?
scooping up PLCs in orbit can't be easier if the mechanics doent get changed.. you're 99% safe (100% with a BR). Using Orbital Cargo Links in Low sec.. prob only backwater systems or locals. Everybody else will be ganked right there. OCL in null or w-space should be fine.. not much red-traffic if you maange to live there. High sec should be fine from the get go..
So to summarize: Null and w-space will be fine. Low will act as source for high sec processing planets. Good thing there is way more low than high.
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.04.22 00:23:00 -
[6]
Originally by: CCP Soundwave
Originally by: Liorah
Originally by: CCP Soundwave I'm not entirely sure what you mean by instanced? They all tap into the same resource reserve, ...
What seems to be the biggest concern is the fact that in the beginning, no one will see anyone else's installations. Does that mean: 1) You will try to build in a spot and be told "no, you can't build there"? 2) You can build anywhere, potentially on top of someone else's infrastructure. [..]
We may be misunderstanding each other. When I think about instances in game terms, I think of myself in an isolated space that no one else can influence. The game environment is unique to me and can be copied multiple times over for other users.
That is not how PI is currently works.
You are all in the same game space, but for a variety of reasons, some parts of your interaction will be gradually introduced. So at release for example, you should be able to browse parts, if not all, of another players network. This is important, as resources are shared, so multiple people harvesting the same spot will bring the value of that spot down. So you're not isolated, the more people you have close to you, the less value you may experience in the resource. [..]
So, when PI will be introduced to TQ we'll be able to at least SEE others peoples installations on the planet? Yes/No? Thanks.
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.04.22 09:58:00 -
[7]
Originally by: Mohenna In other words, can you fuel a pos by yourself? With how much time?
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.04.22 11:29:00 -
[8]
Originally by: Mohenna Thanks Tres. I was looking more for an estimate though, not an in depth analysis. From the looks of the first thread you link, it seems that the results are peanuts for the effort put into it. This seems to cater to newer industrialists. Or am I off?
No idea.. CCP says time and time again that final numbers are the ones we see on TQ on patchday.. I mean, that's why we have Sisi.. to chew on it a while and see if we like it. CCP is closely watching all those threads (never seen so many Devs post I think) and for sure take notes. What they do upon this feedback.. again, you would need to be a mice in CCP HQ to find out I guess
Also.. CCP doesn't want to spoil how they're handling the NPC orders of the stuff we are able to produce. There is also no info about what they think about price-levels.. we can only guess/speculate. All I know/think is in those threads there..
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